#include \\ #ifdef __AVR__ \\ #include \\ #endif #define PIN 1 //Parameter 1 = number of pixels in strip// \\ Parameter 2 = Arduino pin number (most are valid)\\ //Parameter 3 = pixel type flags, add together as needed:// \\ NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)\\ //NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)// \\ NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)\\ //NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)// \\ NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products)\\ Adafruit_NeoPixel strip = Adafruit_NeoPixel(1, PIN, NEO_GRB + NEO_KHZ800); //IMPORTANT: To reduce NeoPixel burnout risk, add 1000 uF capacitor across// \\ pixel power leads, add 300 - 500 Ohm resistor on first pixel's data input\\ //and minimize distance between Arduino and first pixel. Avoid connecting// \\ on a live circuit…if you must, connect GND first. void setup() {\\ //This is for Trinket 5V 16MHz, you can remove these three lines if you are not using a Trinket\\ #if defined (__AVR_ATtiny85__)\\ if (F_CPU == 16000000) clock_prescale_set(clock_div_1);\\ #endif// \\ End of trinket special code \\ strip.begin();\\ strip.show(); // Initialize all pixels to 'off'\\ } void loop() {// \\ Some example procedures showing how to display to the pixels:\\ colorWipe(strip.Color(255, 0, 0), 50); // Red\\ colorWipe(strip.Color(0, 255, 0), 50); //Green\\ colorWipe(strip.Color(0, 0, 255), 50); // Blue// \\ colorWipe(strip.Color(0, 0, 0, 255), 50); // White RGBW// \\ Send a theater pixel chase in…\\ theaterChase(strip.Color(127, 127, 127), 50); // White\\ theaterChase(strip.Color(127, 0, 0), 50); //Red\\ theaterChase(strip.Color(0, 0, 127), 50); // Blue rainbow(20);\\ rainbowCycle(20);\\ theaterChaseRainbow(50);\\ } //Fill the dots one after the other with a color\\ void colorWipe(uint32_t c, uint8_t wait) {\\ for(uint16_t i=0; istrip.setPixelColor(i, c);\\ strip.show();\\ delay(wait);\\ }\\ } void rainbow(uint8_t wait) {\\ uint16_t i, j; for(j=0; j<256; j++) { for(i=0; i }\\ } //Slightly different, this makes the rainbow equally distributed throughout\\ void rainbowCycle(uint8_t wait) {\\ uint16_t i, j; for(j=0; j<256*5; j++) { //5 cycles of all colors on wheel for(i=0; i }\\ } //Theatre-style crawling lights.\\ void theaterChase(uint32_t c, uint8_t wait) {\\ for (int j=0; j<10; j++) { //do 10 cycles of chasing for (int q=0; q <3; q++) {\\ for (uint16_t i=0; i delay(wait); for (uint16_t i=0; i }\\ } //Theatre-style crawling lights with rainbow effect\\ void theaterChaseRainbow(uint8_t wait) {\\ for (int j=0; j < 256; j++) { //cycle all 256 colors in the wheel for (int q=0; q <3; q++) {\\ for (uint16_t i=0; i delay(wait); for (uint16_t i=0; i }\\ } //Input a value 0 to 255 to get a color value.// \\ The colours are a transition r - g - b - back to r.\\ uint32_t Wheel(byte WheelPos) {\\ WheelPos = 255 - WheelPos;\\ if(WheelPos < 85) { return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);\\ }\\ if(WheelPos < 170) { WheelPos -= 85;\\ return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);\\ }\\ WheelPos -= 170;\\ return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);\\ }