Designer, playmaker, and educator based in New York. I create game-like learning experiences, sculpt circuits out of fabric and paper, and work hand-in-hand with communities to make epic things.
My current adventure is Content + Community Lead at littleBits where I get to do all of the above. I previously spent four years as a Game Designer at Institute of Play, where I collaborated with teachers at Quest to Learn and led playful professional development workshops across the country on games and learning. I’m currently interested in creating more performative games that combine electronics, textiles, and whimsy to yield embodied learning experiences connected to the spaces we inhabit.
I teach in the MFA Design and Technology program at Parsons The New School for Design and my work has been featured in Maker Faire, Open Hardware Summit, CIANT, ACM Conference on Tangible, Embedded, and Embodied Interfaces Conference, Moulins Paillard, and more.
Other past adventures include hosting a web series on DIY electronics for families; facilitating EDesign Labs, a teacher-designer residency incubator; and co-founding gagdITERATION, a series of student-centered, hands-on workshops focused on creative engagement with electronics.