This is an old revision of the document!
Here we have 3 main components:
- curve: Is a curve on the body: Marked in green
- Mesh: Is the body
- curve for patch
The main purpose is to cut or build a new surface and remesh the result (z brush). We will use a path component
We need a patch component. The difference between the boundary surface and the patch is:
Boundary surface is planar over a planar curve
Patch is no planar. creaed over a 3d dimensional curve
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In the input we have:
Curves: We need to patch a curve
Points: The points we want to patch (internally)
Sliders: to increase the level of accuracy
First step
We have the first curve and we want to subdivide this curve into a lot of curves
We will that with Divide curve component
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Here we place bifocals componen(to see icons and text)
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Once we place this component (we have to place it once!!) the appearance of the script will be with tags (yupi!)
Subdividimos la curva que formará el patch (por defecto en 10 puntos) lo cual no es suficiente
foto (puntos division curva)
añadimos 400 divisiones con panel (si da un error “Data conversion failed from text to integer” añadimos la coma de los decimales para que entienda el numero
foto 11
ahora ya tenemos puntos suficientes para crear el patch. The inputs parameters on the patch component are:
Curve to patch
Points to patch
Number of Spans: number of spans (luces? traduccion de google de spans)
Flexibility of the patch
Attempt to trim (it will cut the things out of aur system ?)
But the points are not over my mesh and we need to prject them over the mesh
And we need that the input curve that we introduce into the patch is over the mesh
With the pull point component, here the input are the divided pints and the initial mesh:
With these operation we are sure that the points are on the mesh
Para estar seguros de ello, podemos dibujar una curva (interpolate curve):
The green curve is very similar to the starting curve (red) but it is quite different
We select the curve over the shoulder and will divide it into multiple points
[divide curve + slider]
Ahora unimos la curva interpolada con la curva del patch
Después flatten the points from divide curve: this means that we will put all these pints in a one unique list
We can see that the surface is over the mesh, including the shoulders
And after project and split the surface: