Digital Bodies

I N S P I R A T I O N

MAGDIEL LOPEZ

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Mix of digital art, photography, collage and graphics.

I was inspired by the work of Magdiel Lopez for this first exercise of digitizing a body.

His work of cutting, dislocation of the axes and game of colors applied to his portraits makes 3D modeling interesting and puts into practice the new techniques learned these days.


D E V E L O P M E N T

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  • Body from MakeHuman. (selecting just the head, with different measurement : long neck, large forehead)
  • Rhino : I kept the head, separate in two pieces, make a hole in the forehead, make a box in between.
  • Slicer : split the head into slices to be able to laser cut and assemble it.
  • Laser cut : glue the parts together a nd create a 3D volume.

A/ Rhino

1/ separate the head in two

Create open surface. Solid / Box / place the first point directly on the object creating a box.

To delete the part :

Solid / difference → select the object to cut / right clic. select the second object / right clic.

2/ hole in forehead

Solid / Sphere place it on the part to delete.

[Boolean] difference select the object to cut, then the cutter.


B/ Slicer

Import the file from rhino to slicer.

custom and choose mm.

choose the thickness in base of the number of slices.

ISSUE :

transferring the rhino file to slicer closes all surfaces.

on slicer, it is possible to empty the inside of an object [Hollow] but the part that I wanted to open remain closed.

modification of the pattern of the slices on Illustrator but the dimension is too large and makes the work long.

With a better knowledge of rhino software this problem will be solved.


C/ Laser Cut

measure of the cardboard 3mm thickness :

  • power 70
  • speed : 150
  • corners : 25

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NB : Couldn't find an available piece of plexiglas.

–> the head disappear in the lab… impossible to find it anymore so no picture could have been done because of this incident. My apologies.

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