Digital Bodies
I N S P I R A T I O N
MAGDIEL LOPEZ
Mix of digital art, photography, collage and graphics.
I was inspired by the work of Magdiel Lopez for this first exercise of digitizing a body.
His work of cutting, dislocation of the axes and game of colors applied to his portraits makes 3D modeling interesting and puts into practice the new techniques learned these days.
D E V E L O P M E N T
Steps :
- Body from MakeHuman. (selecting just the head, with different measurement : long neck, large forehead)
- Rhino : I kept the head, separate in two pieces, make a hole in the forehead, make a box in between.
- Slicer : split the head into slices to be able to laser cut and assemble it.
- Laser cut : glue the parts together a nd create a 3D volume.
A/ Rhino
1/ separate the head in two
Create open surface. Solid / Box / place the first point directly on the object creating a box.
To delete the part :
Solid / difference → select the object to cut / right clic. select the second object / right clic.
2/ hole in forehead
Solid / Sphere place it on the part to delete.
[Boolean] difference select the object to cut, then the cutter.
B/ Slicer
Import the file from rhino to slicer.
custom and choose mm.
choose the thickness in base of the number of slices.
ISSUE :
transferring the rhino file to slicer closes all surfaces.
on slicer, it is possible to empty the inside of an object [Hollow] but the part that I wanted to open remain closed.
modification of the pattern of the slices on Illustrator but the dimension is too large and makes the work long.
With a better knowledge of rhino software this problem will be solved.
C/ Laser Cut
measure of the cardboard 3mm thickness :
- power 70
- speed : 150
- corners : 25
NB : Couldn't find an available piece of plexiglas.
–> the head disappear in the lab… impossible to find it anymore so no picture could have been done because of this incident. My apologies.
_